Meningkatkan Motivasi Belajar Anak-Anak pada Masa Pandemi di Kampung Gudang Sikat Kelurahan Pasirbiru Kota Bandung

Authors

  • Fuziani Noor Sa`adah Matematika, Fakultas Sains dan Teknologi, UIN Sunan Gunung Djati Bandung
  • Muhammad Fikri Humani Pendidikan Matematika, Fakultas Tarbiyah dan Keguruan, UIN Sunan Gunung Djati Bandung
  • Endah Ratna Sonya Fakultas Ilmu Sosial dan Ilmu Politik, UIN Sunan Gunung Djati Bandung

Keywords:

social, teaching, games

Abstract

Seeing the pandemic conditions that have not yet been completed, the condition of education in Indonesia is greatly affected. The learning process was forced to be sent home, often making it difficult for students to learn. Not only in the education aspect, the pandemic also has a serious impact on the economic aspect of the community, so that some people have difficulty finding food. On that basis, we conducted a program called “Afternoon Teaching” to answer this problem. The “Afternoon Teaching” program is carried out by focusing on efforts to build student motivation and provide learning facilities for students. Indicators of success are seen from motor, verbal, and student responses at the end of the meeting. The method we use in the “Teaching Afternoon” program is Games Based Learning. The method we use has a good impact, students show a positive motor attitude response after receiving the learning process that we provide.

References

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Published

2021-12-05

How to Cite

Noor Sa`adah, F., Fikri Humani, M., & Ratna Sonya, E. (2021). Meningkatkan Motivasi Belajar Anak-Anak pada Masa Pandemi di Kampung Gudang Sikat Kelurahan Pasirbiru Kota Bandung. PROCEEDINGS UIN SUNAN GUNUNG DJATI BANDUNG, 1(14), 111–124. Retrieved from http://proceedings.uinsgd.ac.id/index.php/proceedings/article/view/347

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Articles